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Cream of the Crop 20
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Cream of the Crop 20 (Terry Blount) (1996).iso
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grunt140.zip
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LABUSTON.EXE
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GUIDE.DAT
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1996-05-06
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@CLS
@HD:│ USING GRUNT PROMPTS │
All commands in GRUNT are referred to "one-key" commands. You may hit
ONE key, or a combination of TWO KEYS to access any number of commands.
For instance, press "I" for inventory, "D" for drop and so forth. For
extended commands (like ACTION commands, PLAYER commands or OTHER
commands), you will need to use "A", "P" or "O", followed by another
command within that area. For instance, to eat some food, you would use
"P" for player commands, and then "E" for eat object. Most of the time,
these are referred to as "P/E" or "A/O" or "A/U".
@OK!
@CLS
@HD:│ CHECKING YOUR PLAYER STATUS │
Your whole basis in GRUNT is to survive. You can do this by carefully
watching your player status. Press "Z" at any time to view your status.
You may also use "I" to check your inventory. Press "P" then "M" to see
how much money you have. Also watch your main prompt - it will show you
how much vitality/max vitality you have. If your vitality hits -0- or
less, you will die.
It is best to play in NOVICE mode for beginners. The number of commands
that GRUNT contains can be intimidating, but over time you will find the
usefulness of them.
@OK!
@CLS
@HD:│ LOOKING AT YOUR INVENTORY │
Your player in GRUNT can carry different objects. To view all the
objects in your posession, use the "I" or "Inventory" command (also
found within your player status)
Inventory will show all objects, their weight, value, and if they are
being used by your player (ie, wearing armor, wielding a weapon).
@OK!
@CLS
@HD:│ PICKING UP AND DROPPING OBJECTS │
There are a wide variety of objects in GRUNT, from knives to battle
axes, from cloth armor to dragon scale armor. You will often get and
drop these objects as time goes on.
Use "G" to get objects. When picking up objects, GRUNT will prompt you
wether or not you wish to pick them up. Generally you will stumble
across an object (in the forest, graveyard or something somebody dropped
in the Arena), or a monster will drop a treasure for you.
To drop objects, use the "D" (drop) command.
@OK!
@CLS
@HD:│ USING ARMOR AND WEAPONS │
In GRUNT you can fight monsters with your bare hands, or you can wield
some sort of weapon. The same goes for armor. You can take blows from
monsters on your bare skin, or you can wear armor to protect yourself.
To weild and wear objects, use the "P" and then "W" command
(Player/Weild)
To no longer wear or wield a weapon, use the "P" then "U" command
(again, in your player area.)
Remember that some player classes are limited to the type of armor and
weapons - you can probably find this out by trial and error.
@OK!
@CLS
@HD:│ BUYING OBJECTS │
@HD:Buying.
In GRUNT, you will often wish to purchase new weapons, armors, wands,
scrolls, or other objects of usefulness. In roaming around the town of
Labuston, you will find shoppes that sell these objects.
To list the objects a store has for sell, simply go into the store (or
if you are already in one) then type "B" for BUY. The store keeper will
then respond with a list of objects he has for sell. All statistics that
go along with each object will be listed for you, and highlighted items
are the ones that you can afford.
Simply press the corresponding letter to purchase an item.
@OK!
@CLS
@HD:│ SELLING OBJECTS │
In many parts of Labuston, and other areas in GRUNT, there are shops
where the merchants will buy items from you. When you have collected
enough treasures, or wish to sell a weapon, then a pawn shope is the
place to trade them in for money.
Use the "A" (action) "P" (pawn) to get a refund, or to sell an item.
NOTE: Pawnbrokers do not always like to give you exactly what you
purchased for the item or as much as it is worth. You might need
to bargin with them.
@OK!
@CLS
@HD:│ FIXING OBJECTS │
Periodically weapons will break in GRUNT due to over-use. When weapons,
armor, gloves, pants, cloaks, helmets and other objects break, you will
need to take and have it fixed. When a magic item breaks, it looses +2
magic until it becomes non-magical, 20 value points, and 1d(max) hit
value.
To fix a weapon, you must find a smithy. By determination of the value
of the object, magic quality, and other factors, the Smithy will come up
with a price to be paid for fixing the object.
Use "A" (action) "F" (fix) to fix a weapon if you are in a smithy.
NOTE: Fixing items will not increase the magic, value, protection or hit
damamge. Once an object is reduced (depending upon the nature of
the object) to 1d0, the object will no longer be fixable. At this
point, the object will become a "thing" and be valued as such.
@OK!
@CLS
@HD:│ SAVING MONEY AT YOUR LOCAL BANK │
In GRUNT, you will find a very reputable bank. When you collect enough
money, you may make deposits, and, if you should die, or need money, you
can make withdrawls. No loans are allowed.
Use the "A" (action) "W" (withdrawl) or "A" (action) "D" (deposit)
commands.
@OK!
@CLS
@HD:│ INCREASING PLAYER STATS │
The main means of increasing a player's power within the game is
accomplished by gaining experience points by fighting monsters.
Experience is gained by defeating any resonably challenging monster in
mortal combat. The tougher the monster in hit points, level, and
abilities, the greater the number of experience points gained at the end
of combat. A player who flees the field of combat receives no points.
Once you have successfully completed the combat, the total experience
value of a monster then is added onto your experience points.
There are many different possible outcomes for any given battle, some
are even gruesome (like your death). The most common is the death of the
monster. Some of the monsters, however, are of cowardly blood, and may
choose to flee the field of battle. If the monster flees, the experience
points for that monster are cut in half and given to the player. If a
player of greater than 3 levels difference causes the monster to flee,
then there will be no experience points awarded. The most spectacular
end to combat is when a cleric "damns and destroys" an undead monster.
Under the right conditions, that monster may decide it is better to
fight another day and flee back to it's natural plane of existance. Of
course, you get no treasure if the monster flees, but only half of it's
experience.
Once sufficient experience has been gathered for the next level, the
player must go out to train. feel strangely better" when you have
obtained the right amount of "expereience points needed for next level".
If the player beats the master, the player also receives higher
statistics in fatigue, vitality, magic, strength, constitution, weapon
skills, dexterity, piety, and an assortment of others, making his/her
life easier to fight, and also gives the ability to move out of Labuston
into the surrounding countryside.
The gaining of these bonuses may be lost nearly, if not, as easily as
they are gained. The most common way is through death. Once you have
died, as in reality, that is it. You will have to wait twenty four
hours, and you will then be able to play again-with a totally new
character.
The only other way to lose gained abilities is through the rather
unpleasant circumstance of meeting an undead monster with level draining
abilities. This is rare and requires that a monster be the same or
higher level than the player it tries to drain. Tis best to avoid such
things. Also remember that not only undead monsters, such as Vampires,
can drain your levels, but others such as Brain Worm, Rot Grub,
Beholders, etc. can also drain.
@OK!
@CLS
@HD:│ COMBAT │
When a player wants to engage in combat with a monster, he need merely
to "K" - kill that monster. Of course, some monsters may decide in
advance for you, so be wary. You can also use the "Circle" command to
circle a monster. Circleing a monster will help to take it off guard,
thus making it easier for you to attack it.
Remeber that "he who runs away, may fight again some other day".